In 2019, we spent a lot of money on mobile games
Sensor Tower analysts prepared a report on the mobile gaming industry in 2019. It shows that we spent almost $ 62 billion on mobile games.
We are talking about a record amount here. In 2019, global consumer spending on mobile games increased by 12.8% compared to 2018. Anyone who thinks that games for smartphones are not as important as productions for PCs and consoles should take a look at this data. The money that earns mobile games in overall terms is greater than for "big" titles. Until 74% spending on video games are just productions for smartphones and tablets.
A certain surprise may be the scale of earnings broken down by platform. One could assume that due to the fact that the number of Apple mobile devices is smaller than all Android mobile devices, the latter system earns more on games. Meanwhile Revenue from mobile games on the App Store was $ 37 billion. and only $ 24.7 billion from Google Play. This is probably due to the fact that Google Play will find a whole bunch of free productions. Android devices also reach underdeveloped markets, where users are less affluent.
It is also worth emphasizing how important games are for the mobile industry. Last year, their revenues accounted for as much as 68% of all iOS revenues and 84% of all Android revenues. We invest more in entertainment than in other applications. A year ago, we downloaded 42.1 billion mobile games in total. This is again a 9.9% jump over the previous period. Among the most popular titles, analysts mentioned "Eat chicken" and "Garena Free Fire" for Android and "Call of Duty Mobile" for iOS. The company also noted that the top 20 most downloaded games of the fourth quarter of 2019 did not include 3 games from the same publisher. This means that the mobile gaming industry does not suffer from any monopoly. | allthingsblogging.com